Displaying Circles 81 - 90 Of 582 in Free 3D Tutorials
Hi . In this tutorial we’ll investigate the render and lightning adjustment for neo-classical room design. At first place, activate the maxwell render and then set the materials in the material editor as maxwell materials.
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  • Author:Serkan,Celik
I found that sketching a line drawing was taking a bit longer than I could afford. Shapes are much more labor intensive when they are defined by contour lines. My thought was that the brain would have an easier time creating simple shapes quickly rat
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  • Author:STARR,ALLEN,SHAW
We now have one copy of the path on the scene. To complete this project we are going to need two paths, one for the creation of the frame and the second for creating the actual stained glass. We can easily duplicate the path on stage by holding down
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  • Author:Stealth,Snake
Basicly, the program comes with plugins that will directly export your model from your 3d program (Max,Maya,Xsi and lightwave) to DUV and back, but sometimes it doesn't work.
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  • Author:Ziv,Qual
To simplify the explanation, just think of a situation when all your objects have a simple white color and your scene is lit equally from all directions by a white light. Basically this should result in a blank white image, but what happens when some
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  • Author:Ziv,Qual
This is the final part of this tutorial. It has little to do with preparing the topology of the model ahead this time because This can start from a single polygon (unless you wish to fully connect to wings to the body like I did with my dragon).
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  • Author:Ziv,Qual
Volume light / fog passes - This pass helped allot in setting the focal point and creating the mood for the image. It also helps in adding more depth to the image.
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  • Author:Ziv,Qual
The first step was obviously to put all the geometry renders together, flatten the layers and add the effects layers. once I did it, I had a better view on the entire composition and I could start doing the final color correction. This is something I
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  • Author:Ziv,Qual
Somewhat limited control for specific details ( making
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  • Author:Ziv,qual
One of the most difficult tasks was to create a huge and complex scene with a group of monsters and complex surrounding geometry. Even without displacement mapping, the scene had more than one million faces. By turning on all details on the frozen al
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  • Author:Sven,Sauer,Igor,Posavec